Hmm, it is a little surprising nobody mentioned it yet, but I've had it bookmarked for a while.
As usual I tend not to care much about the development stage of a game (except learning some things about how they do said development) since it's most fun when it's finished.
Still, freaking amazing the amount of support this game has received, I can't see it being anything but awesome. Freelancer is the most fun I've had in a space sim, and I've been pretty put-off that nobody really published a better space sim game in all these years. I mean, there were some pretty cool space games back in the late 1990's and early 2000's, and then it sort of tapered off. Hopefully this will convince more developers that there is still a sizable audience for these games.
(also, you just might see me joining NEXUS... or your competition...)