Computer Addiction

Curse

Bored to death... maybe...
by Maressa Hecht Orzack, Ph.D.

In 1995, I noticed that I was spending more and more time playing solitaire on my computer. I was trying to learn a new computer program and was very frustrated by it. My anger and inability to decipher the manuals led me to escape to solitaire. I became aware that I started my game program at an earlier time each evening, and at times I would avoid my primary reasons for using the computer. I was not alone.
Some of my patients told me about their computer use and how they were unable to stop spending time online or arranging electronic files.

I decided that these patterns might indicate a form of dysfunctional behavior associated with a new technology, and was worth investigating. I found support for my idea from colleagues, friends and reports in the media (Murray, 1996). As a trained cognitive behavior therapist, I often treat gamblers, alcoholics and people with obsessive-compulsive disorder, and have also studied mood changes resulting from the recreational use of psychotropic medication. I concluded that this inappropriate and excessive use of the computer might be a distinct disorder (Orzack et al., 1988).

This behavior has variously been called Internet addiction, pathological Internet use, problematic Internet use, and a mere symptom of other disorders. I am often asked why I call it computer addiction. I was not the first to use this term. Shotton (1989) coined the term in her book Computer Addiction. After searching the literature about alcoholism, gambling and other addictive behaviors, Shotton decided that she was witnessing computer addiction in a very specialized group of men who were developing hardware and software for computers. According to Shotton, these men were completely focused on their activities in the laboratory to the point of neglecting both family and friends.

The information superhighway did not exist when Shotton wrote her book. Few ordinary citizens outside of academia, the military and the computer industry had their own PCs, and fewer still had access to the Internet. Since then we have moved into the Information Age. The computer industry is now the fastest growing industry in the world. In 1997, the population of Internet users in the United States was estimated at 50 million to 80 million, and is projected to increase to 150 million to 200 million by the year 2000 (Pohly, 1995).

Any new technology requires a shakedown period in which the flaws and its effects on both society and individuals become evident. This is also true of the computer. As this rapidly evolving technology develops, so do the opportunities for negative consequences from its use. It is for these reasons that we must examine the phenomenon.

No epidemiological studies on computer addiction have been done. There have been online studies (Brenner, 1997; Young, 1998) and targeted group studies (Anderson, 1998; Scherer, 1997; Shotton, 1989), but to my knowledge no one has either interviewed a randomized sample of people about their computer use or recorded usage directly.

We have no idea what levels or kinds of computer usage are "normal." Therefore, we cannot state which behavior is always pathological. There have been heated and contentious arguments about these issues in an online forum devoted to research on the Internet (see http://www.cmhc.com/mlists). Discussions include topics such as the validity of scales to measure Internet addiction, with exact indicators defining a pathological or addictive behavior.

What is it about using computers that makes some people behave in ways in which they would not ordinarily? Is it the technology itself, or is it the way people interact with that technology? Is the behavior pathological or creative? Why are some people so connected to life on the screen that they have difficulty coming back to reality? Who are the people who act this way, and if they come to your office for help, how do you treat them?

Signs and Symptoms

Based on contact with my own patients, numerous requests for referrals from other therapists, and many online requests for help (see table), I have designed a behavior list based on an impulse control model very similar to one used for gambling. These are the signs and symptoms of computer addiction, or, as I now prefer to call it, impulse-control disorder, not otherwise specified. I make no other claim for the validity of this diagnostic paradigm, since it is based on a highly selected population.

Tolerance, withdrawal and compulsive use are requisites for any diagnosis of dependency (American Psychiatric Association, 1994). Psychological tolerance is indicated by the need to spend increasing amounts of time on computer activities such as playing games, arranging files or participating in online discussion groups. Even though computer users are aware of problem behavior, they continue to use the computer compulsively. They often blame others for the problem. Withdrawal symptoms are indicated by an increase in irritability and anxiety when a person is unable to access a computer. Even though one investigator (Anderson, 1998) used a three-day abstinence as an indicator of problems, at least one patient has said that it is a matter of only hours before he starts to feel irritable, depressed or anxious.

The physical symptoms associated with computer addiction can have serious consequences. For instance, resulting carpal tunnel syndrome often requires months of care and may result in surgery. Eating habits change so that some people eat while at the computer and never exercise. Others may skip meals altogether. One patient has told me that she sometimes does not get to the bathroom in time. Failure to blink can cause migraines. Optometrists and ophthalmologists often prescribe special lenses for computer use because patients spend so much time looking at the screen.

The following cases illustrate the signs and symptoms described above:

Patient A, a recovering substance abuser, stated that she craved participating in an online chat and that she returned to it at earlier and earlier hours each day. She had such an intense relationship with a cyber friend that she lost her sobriety when that person suddenly disappeared from her screen.

Patient B also has a history of substance abuse, and compared his feelings when he was on a chat line to an amphetamine high.

Patient C said he feels an intense power and excitement when he plays interactive power games.

Patient D turned to a computer game for comfort after she wrecked her car.

A therapist who treats paraphilias tells me that a good proportion of his patients download pornography at their workplaces as well as at home (Kafka, personal communication, 1998). Other technologies have been considered addictive, including the telephone, television, pinball machines and video games. All these activities initially provide positive rewards for their use. Once someone is addicted to a behavior, however, the positive rewards are diminished. Gambling, for example, requires an early win to catch the player. Without a win, the gambler will leave in frustration. If the gambler wins and then loses, he or she will continue to play, taking more risks by raising the ante. The gambler chases losses by expecting to win on the next play.

For the Web surfer, satisfaction must come early, or the user will leave the site. Web pages are aptly named because of the many links attracting the computer user to new experiences, causing him or her to lose track of time. Patient D, who complained about the amount of time she spent online, said she could not leave the Web because the next connection might be just what she was looking for.

Socialization Online

The newest lure is Internet gambling. Shaffer (1996) points out that it is not the addictive quality of the games or program, but rather their capacity to influence the human experience that is the important element to be studied.

Buzzell (1997), who describes the effects in some children who have had seizures watching a TV screen, asks whether the same effect might occur in children who play computer games by the hour. Eastman (1998) goes even further, suggesting that the activity of watching a screen may be hypnotic, and may therefore contribute to the addictive process by maintaining the exposure for longer time periods.

What is it that makes participation in activities like MUD (multi-user domains), Internet relay chat groups, Internet support groups and surfing the Web so compelling? It is a combination of factors which are balanced in nondependent individuals who can surf the Net, enter data, play games or engage in an online forum without it interfering with their other real life obligations. Those who cannot do this can be classified as dependent or addicted.

In the online world, people can become anyone they wish to be. Furthermore, they believe that they are part of a group. Being part of a MUD allows a participant to play a prescribed role that would be impossible in real life. As an example, a young patient fell asleep in class from staying up at night for hours directing a power game.

In addition to the actual activity there is a social connection with other players, which is highly reinforcing. Another patient, in recovery from several problems, described the sense of belonging he feels at a poker table. It is this same sense of belonging that I have heard expressed by people who belong to chat groups. A depressed patient continues to participate in chat groups even though she has had several traumatic experiences with men she arranged to meet offline.

One of the dormitory counselors at a major university reported that sports gambling on the Internet is a very popular group activity. Although gambling on the Internet is illegal in the United States, it thrives because it is hosted on offshore sites over which the U.S. has no regulatory authority. The other highly controversial topic is the number of sex and pornography sites that exist directly on the Internet and on CD-ROMs. How to regulate this is a subject of concern to many people.

Another view of computer addiction suggests that excessive and inappropriate computer use is a new symptom of other psychiatric problems. Shapira (1998) found that 14 self-selected Internet users who had problematic Internet use fit the DSM-IV criteria for a mean of five different psychiatric disorders. This data may suggest that this technology presents a new way to express affect.

One final consideration is treatment of this addiction. Whether or not this addiction is similar to substance dependency, impulse control disorder or a symptom of other disorders, its treatment cannot require abstinence. Computers are present in workplaces, schools, universities and households. Treatment must be similar to that given for an eating disorder where the aim is to help the patient normalize their behavior in order to survive. A combination of cognitive behavior therapy and motivational interviewing are the most helpful to the patient. Treating the depression and anxiety with antidepressants is also recommended. Shapira (1998) has had excellent results in prescribing serotonin reuptake inhibitors or other antidepressants for his patients.

Computer addiction is a combination of signs and symptoms that fit a dependency model, an impulse control disorder model, and are often comorbid with other psychiatric diagnoses. The treatment, therefore, must be for all three classifications. My hope is that an epidemiological study can be done which will define the limits of normal computer usage. Then we can decide what is pathological.



Ten Symptoms of Computer Addiction (by James Fearing, Ph.D.)

1. A demonstrated "loss of control" when trying to stop or limit the amount of time on the computer. (Breaking promises to self or others. Promising to quit or cut down and not being able to do so)

2. Being dishonest or minimizing the extent of the time you stay on the computer, or covering up or being dishonest about what activities you participate in when on the computer.

3. Negative consequences experienced by the computer user or his/her friends or family as a direct result of time or activities spent on the computer.

4. Participation in high risk or normally unacceptable behaviors when using the computer. Compromising your morals and values based on the opportunity to remain anonymous and protected on the computer. (a good test for this is to ask yourself if your spouse, partner or family would approve of what you were doing on the computer)

5. An overdeveloped sense of importance for the computer in ones life. Defending your right to use the computer as much as desired, regardless of the fact that people in your life are feeling left out and neglected. (denial of the problem and justification; not being able to hear or feel what the other people are saying regarding your computer behavior)

6. Mixed feelings of euphoria (a "rush"), combined with feelings of guilt brought on by either the inordinate amount of time spent on the computer or the abnormal behavior acted out while using the computer.

7. Feelings of depression or anxiety when something or someone shortens your time or interrupts your plans to use the computer.

8. Preoccupation with the computer and computer activities when you are not using the computer (thinking about the computer and its activities when doing something else; i.e. having a family dinner, working on project deadline etc.)

9. Finding yourself using the computer at times when you are feeling uncomfortable, irritated, or sad about something happening in your life. ( feeling uncomfortable in your relationship, so you will self medicate and "hide out" on the computer) Using time on the computer to become externally focused outside yourself as a way to avoid facing what is happening in your life, and avoiding feeling the appropriate feelings inside yourself. (self medicating)

10. Experiencing financial concerns or problems in your life as a result of money being spent on computer hardware, computer on-line charges, or any other costs associated with computers. (Spending money on computer related items which should have been allocated to other normal living expenses)

If you said yes to one question you may have a problem with computer addiction. If you said yes to two questions, there is a good chance you do have a problem with computer addiction. If you answered yes to three or more, you are demonstrating a pattern of behavior which would suggest that you are addicted to your computer and/or the activities on it.



Well I'm addicted to my computer apparently I answered yes to all 10 of those symptoms. A couple of months back before the NGE hit my monitor broke and I couldn't go on my computer for 2 or 3 days. It was SOOOOO hard to get through those days. I swear I was so damn irritable and I couldn't think about anything else but using my computer. I need help with this addiction, but there haven't been enough studies on it so there is no treatmeant. What do you guys think I should do?
 
You did the first step realizing you have the addiction. I guess I do too I realized that a few years ago, but whatever.

Now lets analyze what has been said in light of other things which many of our peers might not consider addictive, but show the same symptoms :)

I can justify Computer Addiction Darein-Style, in CAPS as follows!


Ten Symptoms

1. A demonstrated "loss of control" when trying to stop or limit the amount of time YOU SLEEP. (Breaking promises to self or others. Promising to quit or cut down and not being able to do so)

2. Being dishonest or minimizing the extent of the time you stay on the TELEVISION, or covering up or being dishonest about what activities you participate in when on the TELEVISION.

3. Negative consequences experienced by the METAL DETECTOR user or his/her friends or family as a direct result of time or activities spent on the METAL DETECTOR.

4. Participation in high risk or normally unacceptable behaviors when using the MOTORBIKE. Compromising your morals and values based on the opportunity to remain anonymous and protected UNDER YOUR HELMET. (a good test for this is to ask yourself if your spouse, partner or family would approve of what you were doing on the MOTORBIKE)

5. An overdeveloped sense of importance for the CAREER in ones life. Defending your right to WORK as much as desired, regardless of the fact that people in your life are feeling left out and neglected. (denial of the problem and justification; not being able to hear or feel what the other people are saying regarding your CAREER-ORIENTED behavior)

6. Mixed feelings of euphoria (a "rush"), combined with feelings of guilt brought on by either the inordinate amount of time spent on the TELEVISION or the abnormal behavior acted out while using the TELEVISION.

7. Feelings of depression or anxiety when something or someone shortens your time or interrupts your plans to use the MOTORBIKE.

8. Preoccupation with the GIRLFRIEND and DATING activities when you are not ON A DATE (thinking about the GIRLFRIEND and HER activities when doing something else; i.e. having a family dinner, working on project deadline etc.)

9. Finding yourself using the GUITAR at times when you are feeling uncomfortable, irritated, or sad about something happening in your life. ( feeling uncomfortable in your relationship, so you will self medicate and "hide out" PLAYING GUITAR) Using time PLAYING GUITAR to become externally focused outside yourself as a way to avoid facing what is happening in your life, and avoiding feeling the appropriate feelings inside yourself. (self medicating)

10. Experiencing financial concerns or problems in your life as a result of money being spent on YOUR CAR, CAR INSURANCE, or any other costs associated with YOUR CAR. (Spending money on CAR related items which should have been allocated to other normal living expenses)



Edited - NOW BOLD FOR EASY IDENTIFICATION, HOW COOL!!!
 
I'm trying to keep it real here Darein, I'm admitting I have an addiction you can justifiy an addiction all you want, but it doesn't help you clean up the mess it creates when it enters your life. If you knew me in real life you would see the huge mess I have created from my computer addiction I have just realized I have this tonight and I want to see what I can do about it.
 
Alright, sorry man. I've known I had a problem ever since I actually got myself to sit down and grind to get MBH in SWG. So many NPC bounties, and just so I could have fun later on. I thought there was no way I'd be playing the game a year later, and I wondered how the heck anyone could play to get to Jedi - they'd have to have no life.

But now I'm here anyway complaining about the NGE etc. The NGE is really the best thing to happen because it's like forcing us to quit SWG cold-turkey. I mean this with respect to everyone who wants the old game back, but as far as combating the "addiction" - if all you played was SWG and you quit with the NGE, then that's probably a good sign. That and it'll help keep you from going back.

I'm only 21, so I feel my life hasn't been totally ruined by it, but I see where you're going with this if I keep playing games I won't be getting anywhere fast as far as certain things go. (i.e. career/marriage/family/RL friends/some other stuff)

I played a ton of games through High School and College so it'll be hard to get myself to stop now. But like the article said since computers are everywhere you need to treat it like an Eating Disorder (you can't get away from PC's without leaving developed countries, and you can't get away from food without dying).

Exactly what that means I don't know, because I haven't been treated for an eating disorder. However we can look at the example in the article:


Treatment must be similar to that given for an eating disorder where the aim is to help the patient normalize their behavior in order to survive. A combination of cognitive behavior therapy and motivational interviewing are the most helpful to the patient. Treating the depression and anxiety with antidepressants is also recommended. Shapira (1998) has had excellent results in prescribing serotonin reuptake inhibitors or other antidepressants for his patients. [/b]

Antidepressants are awesome I had some when I was in high school for a few months, LOL. But they can have side effects like messing up your pee-pee or something, and sometimes worse depending on the chemical warfare going on in your brain.

And I don't know what motivational interviewing is.

My mom is awesome she's making sure to keep me on track, she's going to force me to get a full-time job now that I'm not in school and she always made sure I get my homework done. Yes I think she's a nag, but I love her. :)

It's nice to have that support, and maybe there are internet/computer addiction support groups offline that would be a good place to start and develop a community outside of forums (to avoid causing more addiction to forums etc.)

I'll post more later maybe I have alot of interesting perspectives on this it's a weird discussion to have but more or less necessary.

-----------------------------------------


Also I find that setting an alarm clock next to your PC helps you to realize when you're going into over time, unfortunately it's so easy to shut the alarm off - DON'T SHUT IT OFF LISTEN TO IT.

I'm going to have to start hitting the power switch as soon as it goes off or have the power on a timer... hmm...

Problem is it's so easy to lose track of time while on the computer, like Einstein's theory of relativity.. except instead of a hot chick an awesome computer game if you get what I mean.
 
Part of my problem I think is not socializing with people. Anyway I'm going to hit a couple stores tomorrow and start job hunting that should do me some good. I'm only 16 and since I dropped out I need a job to help my mom out.
 
OMG am I a man-child. And if so, is that bad?

You know what though honestly for a person like me it's not very healthy to think about this very long, because usually I just get depressed and don't actually do anything about my problem.

However I have to look at it sometime so now is a good time and maybe I can get some more balance in my life.

And I feel you on socializing, humans are social creatures and I know that, but I keep feeling like I need to get more friends locally IRL instead of in a way substituting with friends online. No offense.
 
No offense taken. I understand where you're coming from. Wanderhome has been my main source of socializing for about 2 years now. I need to move on I suppose I needed the NGE... though I broke down and reactivated the other day. :P
 
I have always wondered if i have an addiction to this game. I can't say i have an addiction for computers cause as a system admin i have no choice but to work on computers and i know when to walk away. I always enjoyed playing games it was a great escape for a short time. Most games i purchased were only satisfying for a few months. Then someone game me SWG and OMG i cannot belive this game is so great. However it wasn't till this summer that i realized how addictive it was at one point and it was when i started the jedi grind, that I was working a normal 45 hours and another 30 hours in game! that was insane! a couple months ago i started to cut back but my god it is hard I love the game love what i have accomplished love so many facets, i even look past the quirks and bugs. I now especially after NGE have cut my hours down. i still have 2 accounts and i rotate between the characters. I now play 2-3 hours a night 4 - 5 days a week usually after 10pm , unless i have other umm needs *wink* I am now getting things accomplished in my life and spending more time with loved ones.

However when ever i get time i feel myself gravitating towards the swg icon on the desktop. :rolleyes: It is an on going battle but I think if I keep those 10 signs in my head that will help even more.

Thanks for posting that article.

Now if I could only kick this posting addiction :P
 
FAR too intelligent of a conversation for this board.....BRING ON THE BOOBIES!!!!
 
<div class='quotetop'>QUOTE(Fluffy @ Jan 12 2006, 12:33 AM) [snapback]25174[/snapback][/center]
FAR too intelligent of a conversation for this board.....BRING ON THE BOOBIES!!!!
[/b]

K we need to talk, curse?.......sick'im! :angry:
 
Honestly, I think the addiction isn't necessarily to SWG, but to the community of SWG. Half the time I log in just to say hi to people I care about. Same with the message boards. I think IRL people get so disconnected because everyone is so online, that we look online to find that connected feeling.

So here's my advice. Spend time with the ones you love. Find more people to love. If you have friends online, spend time with them too becuase often they know more about you than your real friends do. It's so much easier to talk to someone without a face in front of you.

And Curse. You know how I feel. I've told you many times just what I think you need to do. Of course. I think you may have started to if you start looking for a job. That's an awesome step.

Anyways. Love each other and be happy. It's easier said than done, but I think it'll work.
 
<div class='quotetop'>QUOTE(noahTHEpurdy @ Jan 12 2006, 12:38 AM) [snapback]25181[/snapback][/center]
I can NOT understand all of those big words.
[/b]
fixed
 
Tiv's essentially right. Its the interaction we're addicted to as MMO players. That's true of entertainers and PvPers both. I used to think it didn't really apply to the crafter crowd, but.. why would they bother if nobody bought what they made? Mercantile interaction counts too.. sorta.. :)

SWG as we've all come to realize had one of the best damn communities we've ever seen wrapped around a game, that's what made it fun. I mean, the "cool, be what you want in the SW universe" thing doesn't exactly get old, but its not enough to sustain interest by itself for very long. We were all pretty much addicts when the game was at its best.

So what are we now, those of us that still play? Jilted lovers that can't "get over it"? Holding on too long? Addicts in need of gamer-rehab? A few fries short of a Happy Meal?

I've been trying to come up with a worthwhile analogy for today's newbies and what they seem to "mean" to us as oldtimers in the game, and the best I've been able to come up with is sort of a concert analogy. Bear with me...

Imagine you're at a concert. U2, Depeche Mode, the Stones, Nine Inch Nails, Metallica, whatever it is.. doesn't matter, just a band that's been around for a while. Now imagine you've been a fan of that band's music for almost the entire time the band has existed. (An analogy some of our younger compatriots might not intuitively "get", like I said, bear with me.)

You don't have awesome seats, but they don't exactly suck either. In the row ahead of you is a group of "band noobs". Newer fans. They only sing along to the songs off the most recent CD. Who are these people? What right do they have to show up to this show and get better seats than YOU! Noobs!

They have no idea what songs get the most crowd interaction (maybe that's just a DM thing, the "Never Let Me Down Again arm-wave" only seems to really happen with that one song. Weird, but the 'band noobs' don't know that and are surprised when they see 30k people waving both arms in the air to the beat like they're a concert hall sized sea anemone on crack).

Do you wish those concert noobs weren't fans of the band? Don't you want to share the love of "your band" with more people? Or is it that you just wish you had their seats?

Not the perfect analogy to this influx of weird (actual) newbies, but its a start. These newbies aren't as addictive to us, personality wise, as EVERYone was when were were all new together. Or we miss all our old friends in-game, and dismiss these newbies as unworthy of our time...

I've never worn that damn (Helper) tag over my head. I always viewed entertainers wearing it as people trying to mask their (AFK)'ness. I might just have to change my tune though. These newbies need help to not be jackasses, afterall :P

Reinforcing my own addiction? Trying to plant newbies as seeds for new friends after all the old ones are gone? Well... maybe. I just think this universe deserves a population that doesn't suck. That "gets it". A great many of them don't yet. They will in time, with or without my help.

We really were all newbies once. ;)
 
<div class='quotetop'>QUOTE(Tiveria @ Jan 12 2006, 12:37 AM) [snapback]25179[/snapback][/center]
Honestly, I think the addiction isn't necessarily to SWG, but to the community of SWG. Half the time I log in just to say hi to people I care about. Same with the message boards. I think IRL people get so disconnected because everyone is so online, that we look online to find that connected feeling.

So here's my advice. Spend time with the ones you love. Find more people to love. If you have friends online, spend time with them too becuase often they know more about you than your real friends do. It's so much easier to talk to someone without a face in front of you.

And Curse. You know how I feel. I've told you many times just what I think you need to do. Of course. I think you may have started to if you start looking for a job. That's an awesome step.

Anyways. Love each other and be happy. It's easier said than done, but I think it'll work.
[/b]

Very insightful Tiv, thanks :)
 
<div class='quotetop'>QUOTE(Rankin @ Jan 12 2006, 01:26 AM) [snapback]25235[/snapback][/center]
Tiv's essentially right. Its the interaction we're addicted to as MMO players. That's true of entertainers and PvPers both. I used to think it didn't really apply to the crafter crowd, but.. why would they bother if nobody bought what they made? Mercantile interaction counts too.. sorta.. :)

SWG as we've all come to realize had one of the best damn communities we've ever seen wrapped around a game, that's what made it fun. I mean, the "cool, be what you want in the SW universe" thing doesn't exactly get old, but its not enough to sustain interest by itself for very long. We were all pretty much addicts when the game was at its best.

So what are we now, those of us that still play? Jilted lovers that can't "get over it"? Holding on too long? Addicts in need of gamer-rehab? A few fries short of a Happy Meal?

I've been trying to come up with a worthwhile analogy for today's newbies and what they seem to "mean" to us as oldtimers in the game, and the best I've been able to come up with is sort of a concert analogy. Bear with me...

Imagine you're at a concert. U2, Depeche Mode, the Stones, Nine Inch Nails, Metallica, whatever it is.. doesn't matter, just a band that's been around for a while. Now imagine you've been a fan of that band's music for almost the entire time the band has existed. (An analogy some of our younger compatriots might not intuitively "get", like I said, bear with me.)

You don't have awesome seats, but they don't exactly suck either. In the row ahead of you is a group of "band noobs". Newer fans. They only sing along to the songs off the most recent CD. Who are these people? What right do they have to show up to this show and get better seats than YOU! Noobs!

They have no idea what songs get the most crowd interaction (maybe that's just a DM thing, the "Never Let Me Down Again arm-wave" only seems to really happen with that one song. Weird, but the 'band noobs' don't know that and are surprised when they see 30k people waving both arms in the air to the beat like they're a concert hall sized sea anemone on crack).

Do you wish those concert noobs weren't fans of the band? Don't you want to share the love of "your band" with more people? Or is it that you just wish you had their seats?

Not the perfect analogy to this influx of weird (actual) newbies, but its a start. These newbies aren't as addictive to us, personality wise, as EVERYone was when were were all new together. Or we miss all our old friends in-game, and dismiss these newbies as unworthy of our time...

I've never worn that damn (Helper) tag over my head. I always viewed entertainers wearing it as people trying to mask their (AFK)'ness. I might just have to change my tune though. These newbies need help to not be jackasses, afterall :P

Reinforcing my own addiction? Trying to plant newbies as seeds for new friends after all the old ones are gone? Well... maybe. I just think this universe deserves a population that doesn't suck. That "gets it". A great many of them don't yet. They will in time, with or without my help.

We really were all newbies once. ;)
[/b]

Great analogy. Expanding on the idea:

Noobs can come to the show, just don't have Ticketmaster give them the best seats in the house, and force all the old school fans to sit in the bleacher seats. Then wonder why the band fans resent the noobs and hate Ticketmaster. Know what I mean.
 
<div class='quotetop'>QUOTE(Fluffy @ Jan 11 2006, 09:40 AM) [snapback]25248[/snapback][/center]
Great analogy. Expanding on the idea:

Noobs can come to the show, just don't have Ticketmaster give them the best seats in the house, and force all the old school fans to sit in the bleacher seats. Then wonder why the band fans resent the noobs and hate Ticketmaster. Know what I mean.
[/b]
Thinktank to the rescue! :lol:
 
<div class='quotetop'>QUOTE(Rankin @ Jan 12 2006, 02:04 AM) [snapback]25273[/snapback][/center]
Thinktank to the rescue! :lol:
[/b]

I might work for a thinktank...but my job does not involve me sitting in a room and postulating concepts, all the while contemplating my own navel like a lot of the people here. I work for a different department.
 
<div class='quotetop'>QUOTE(Fluffy @ Jan 11 2006, 11:31 AM) [snapback]25293[/snapback][/center]
I might work for a thinktank...but my job does not involve me sitting in a room and postulating concepts, all the while contemplating my own navel like a lot of the people here. I work for a different department.
[/b]

/lick Fluffy

/cough navel lint
 
<div class='quotetop'>QUOTE(Fluffy @ Jan 11 2006, 10:31 AM) [snapback]25293[/snapback][/center]
I might work for a thinktank...but my job does not involve me sitting in a room and postulating concepts, all the while contemplating my own navel like a lot of the people here. I work for a different department.
[/b]
Well, what are they contemplating lately? God knows I need to make a career out of being the rant'astic Voice of Reason... :P
 
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