Two, as developers have lamented, the guts of the new consoles are geared to make the gaming equivalent of dumb blondes. It has to do with the fact that both the XBox 360 and the PS3's Cell CPU use "in-order" processing, which, to greatly simplify, means they've intentionally crippled the ability to make clever A.I. and dynamic, unpredictable, wide-open games in favor of beautiful water reflections and explosion debris that flies through the air prettily.
That means the next generation of games will likely play just like this generation. Only shiny. [/b]
Only thing I didn't like was the rant about loading screens. Saying that consoles 10 years ago didn't have loading screens so games now shouldn't isn't too good a point. They used to run on carterages which were read faster, now that they are on CDs DVDs and Blueray it is going to take longer to get the info from them, and thus the loading screens.yeah that was a pretty good read.
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Only thing I didn't like was the rant about loading screens. Saying that consoles 10 years ago didn't have loading screens so games now shouldn't isn't too good a point. They used to run on carterages which were read faster, now that they are on CDs DVDs and Blueray it is going to take longer to get the info from them, and thus the loading screens.
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I just see it as a necessary evil. Naturally information can't be read from a dvd as quick as it can a carterage, however carterages cost more money to make and usually hold less data. Sure it would be freking sweet if we could play games on carterages again, but I doubt that will ever happen except with handhelds.You just answered the reason why loading screens are bad.
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Other people agree with us Bananaman.
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How, in 2005, can there still be gamers taken in by EXCLUSIVE SCREENSHOTS of games that are obviously taken from cutscenes and have NO connection with what the actual game will look like? I blame the developers formerly known as Square for this. They're the ones who ran their entire ad campaign for Final Fantasy VIII with shots like this: [/b]
Developers will be shocked one day when they notice that the world is full of women. It's true! More than half of your potential customer base are penisless. They have money. They like doing fun things. And yet, how do you think they feel when they play a game where the heroine looks like this: [/b]
There is not one single reason in the known universe for even one more game where the save point is ten motherfucking minutes away from the boss, forcing me to fight my way down the same hallway each of the 62 attempts it takes me to beat the guy (I'm looking at you, Metroid Prime). [/b]
How in the name of Islamic Fonzie did we ever let games get away with "Loading..." screens? The Gamecube doesn't have those, not on the games made by Nintendo. Hell, the 8-bit NES didn't have load screens 20 years ago. Our favorite TV shows don't load. DVD movies don't load between scenes. The animals at the zoo don't load. [/b]
The new hardware can certainly handle it; realistic physics are part of the chunky graphics stew the new games are so good at brewing. This should only get better, unless, as I suspect, the game makers secretly hate us. [/b]
Stop the Short-Sighted Business Bullshit [/b]
But surely the console industry, always more business savvy than their PC counterparts, will avoid making us gamers their unpaid beta testers. [/b]
It's no surprise, then, when Sony President Ken Kutaragi says "The PS3 is not a game machine." Thanks for the honesty, Ken! [/b]
I agree with a lot of it, and I disagree on a lot of it. For example, I'd love to see smarter AI. But it's not like the game devs have an "AI difficult knob" that they adjust for their games. AI is controlled by pre-programmed paths and complex mathematical calculations. You can't just make AI "smarter." In order for a baddie to be able to utilize it's surroundings, it needs to have that path programmed in it. And of course, there's an infinite number of paths that can be programmed. We won't see "smart" AI that can adapt to it's surroundings for at least another 10 years, cause the technology to make that happen does not exist. Good voice recognition software won't be available until we hit the 10Ghz mark anyway (if Moore's law holds true, this should happen within the next two years). As of now, even for the PS3 or XBox 360, AI is controlled by pre-programmed paths and probability and dice are used to make the AI "smart." And when we do reach the point where AI becomes self-sufficiently smart, then we'll have much bigger issues to worry about than games.
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The guy also suggested different genres be introduced. With the current state of technology, I think we've tapped into all available genres. His suggestion of an actual spy game is no different than an RPG.
The use of cutscene graphics to promote a game is true. I agree with him 100%.
As for AO games, it won't happen cause you have assholes like Hillary Clinton as politicians. Remember the Hot Coffee controversy with GTA: San Andreas? Thank that cunt for fucking over any hope for getting more mature-oriented games into the market. If those games ever do make it out, you won't be able to get them publicly at everyday retailers, cause of CPA/COPA regulations. And those attempts at adult-oriented games have not done too well (UltraVixen) or have been abandoned (Spend the Night - http://www.republikgames.com/).
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As for the woman thing, yeah, it's always some smoking hot babe in the game. But then again, who (male or female) wants to play a game where the fat lunch lady is the star?
John Madden.....thats how Madden talks IRL. He repeats the same phrase every 3 plays.
Camera Angles - This feature was made by the consumer...not by developers. Gamers were demanding it, and developers made it. SUre there are some design flaws in some games involving this, but don't ask for marshmellows in your hot chocolate and then after they've melted in it, ask for them to be removed.
Difficulty.....See my point on AI
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Point 13 - Sounds to me like he's lazy. He wants an "i win" button. No cookie for him on this one.
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Short Sighted Business - Don't talk about business when you obviously know nothing about it. Just look at the BCG matrix and Ansoff's Grid and you will understand WHY there's GTA clones and stuff like that. As far as the NFL deal with EA, so what? Do you NEED to play as Peyton Manning in order to deem the game as good? The new Blitz game by Midway is pretty damn good, without NFL teams and players. And by not having those NFL restrictions, other companies can add SO much more features into the game that EA can't....such as beatdowns, swearing, etc. EA may have gotten the deal, but in the end, innovation by another company will win.
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Point 17 - Face it, consumers want ONE system that will do everything. It's a proven fact. Less wires, more compact, and less hassle....instead of having a dedicated gaming system, dedicated DVD player, dedicated DVR, etc.
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In the PSX, Metal Gear Solid. The AI practically reads the first controller, making the fight very tough. Beatable but very tough. That technology is used, but is not applied on all games. Put in contrast the AI of Republic Commando with the AI of Battlefront. In Battlefront the soldiers just run like a wild mob, not like professional soldiers, you end up hitting many of your own team in the process. In Republic Commando, the AI is more difficult. Your Team mates move accordingly with you so you don't hit one another, and the enemies shoot and hide, or jump above you making quite difficult to land shots. The challenging AI is possible; However games like doom or Quake 4 don't use it. They just charge at you, if you have enough ammo, they are as good as dead. Those types of games are very easy to beat, no matter the difficulty settings.I agree with a lot of it, and I disagree on a lot of it. For example, I'd love to see smarter AI. But it's not like the game devs have an "AI difficult knob" that they adjust for their games. AI is controlled by pre-programmed paths and complex mathematical calculations. You can't just make AI "smarter." In order for a baddie to be able to utilize it's surroundings, it needs to have that path programmed in it. And of course, there's an infinite number of paths that can be programmed. We won't see "smart" AI that can adapt to it's surroundings for at least another 10 years, cause the technology to make that happen does not exist. Good voice recognition software won't be available until we hit the 10Ghz mark anyway (if Moore's law holds true, this should happen within the next two years). As of now, even for the PS3 or XBox 360, AI is controlled by pre-programmed paths and probability and dice are used to make the AI "smart." And when we do reach the point where AI becomes self-sufficiently smart, then we'll have much bigger issues to worry about than games.
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In the PSX, Metal Gear Solid. The AI practically reads the first controller, making the fight very tough. Beatable but very tough. That technology is used, but is not applied on all games. Put in contrast the AI of Republic Commando with the AI of Battlefront. In Battlefront the soldiers just run like a wild mob, not like professional soldiers, you end up hitting many of your own team in the process. In Republic Commando, the AI is more difficult. Your Team mates move accordingly with you so you don't hit one another, and the enemies shoot and hide, or jump above you making quite difficult to land shots. The challenging AI is possible; However games like doom or Quake 4 don't use it. They just charge at you, if you have enough ammo, they are as good as dead. Those types of games are very easy to beat, no matter the difficulty settings.
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